·
Gaming disorder is recently recommended by World
Health Organisation (WHO) for inclusion in the 11th revision of the
International Classification of Diseases (ICD-11). ICD is used by medical
practitioners around the world to diagnose conditions and by researchers to categorize
conditions.
·
Use of
the internet, computers, smartphones and other electronic devices has
excessively increased over recent decades. While the increased use in certain
fields such as real-time information exchange is associated with benefits to
users, excessive use in some other fields such as gaming may result in health
problems. For some countries, the gaming disorder has become a significant
public health concern.
·
WHO
defines gaming disorder as a pattern of gaming behavior (“digital-gaming” or
“video-gaming”) characterized by impaired control over gaming, increasing
priority given to gaming over other activities to the extent that gaming takes
precedence over other interests and daily activities, and continuation or
escalation of gaming despite the occurrence of negative consequences.
·
For the
diagnosis of gaming disorder the behaviour pattern must be of sufficient
severity to result in significant impairment in personal, family, social,
educational, occupational or other important areas of functioning and would
normally have been evident for at least 12 months. However, if symptoms are
severe and all requirements are met, health care professionals may include
people who have been playing for shorter periods of time.
·
The
inclusion of gaming disorder in ICD-11 means health care workers and doctors
can now diagnose people with health conditions identical to those
characteristic of gaming disorder in many parts of the world and accordingly
countries would take into consideration this disorder when planning public
health strategies for treatment and prevention.
·
With
increasing use of cyber space by children and students in the form of playing
online games, making friends, and using social networking sites, shopping etc.,
they are more vulnerable to cyber-crimes.
SYMPTOMS:
·
As with
any other addictions, there are emotional and physical symptoms suggestive of
gaming disorder.
·
Emotional symptoms of video game addiction include:
o
Feelings
of restlessness and/or irritability when unable to play
o
Preoccupation
with thoughts of previous online activity or anticipation of the next online
session
o
Lying to
friends or family members regarding the amount of time spent playing
o
Isolation
from others in order to spend more time on gaming
·
Physical Symptoms includes
o
Poor
personal hygiene
o
Video
gamers’ thumb (repetitive use injury resulting in to tendonitis)
o
Weight
gain ( due to sedentary life style and eating processed foods and
beverages)
o
Fatigue
CAUSES:
·
Various factors may be responsible for gaming disorder.
·
There are two types of video games. One is standard video game which is
designed to play by a single player. The game is completed with a mission or
clear goal hence addiction in these games is related to completing that mission
or beating a high score or preset standard.
·
Other
type of videogame is associated with online multiplayer games. Gamers with this
type of addiction enjoy creating and temporarily becoming an online character.
They often build relationships with other online players as an escape from
reality. An intelligent child who is unpopular at school can become dominant in
the game. The virtual life becomes more appealing than real life.
·
Video
game addiction may be a clinical impulse disorder. Those with certain
personality disorders or disabilities are at greater risks than others.
Compulsive gamers enjoy to a fantasy world to escape their real life troubles
and unpleasant emotions. A report indicates that 41% of those play online
videogames wants to escape from reality.
·
Many
video games satisfy basic psychological needs, and players often continue to
play because of rewards, freedom, and a connection to other players. It takes
away from physical activity and time to be spent on studies, with friends, and
even with family. Children who play four to five hours per day have no time for
socializing, doing homework, or playing sports and it interferes with normal
social development.
·
Selective
risk factors for gaming disorders could be-
o
Biological
factors
§
Co-morbid
disorders (psychiatric problem like depression, anxiety)
§
Vulnerability
to addictions
o
Personality
and psychological factors
§
Deficit
of social skills and extreme shyness
§
Low
self-esteem and indecision
§
Low
resilience
§
Frustration
o
Environmental
factors
§
Poor
social environment
§
Family
environment: conflicts, poor communication and affection, lack of supervision
§
School
environment with low performance
o
Stress
factors
§
Grief
§
Drastic
life change
DIAGNOSIS
· Assessment
for gaming disorder can be done by observing the different symptoms associated
with video game addiction. These are significant changes in behaviour of an
individual resulting into severe impairment of personal, family, social,
educational, occupational or other important areas of functioning for at least
12 months.
· However,
if symptoms are severe and all requirements are met, people who have been
playing for shorter periods of time may be considered for gaming disorder by
health care professionals.
· The
warning signs of video game addiction include:
o
Gaming to
escape from real life problems like anxiety/depression or difficult life
situations
o
Playing
for longer periods as time goes on
o
Skipping
showers and meals to play
o
Poor
performance at work or school
o
Lying to
friends/ family to hide gaming activities
o
Exhibiting
signs of irritation when forced to stop gaming
· In addition, video game addicts tend to become isolated, dropping out of their social networks and giving up other hobbies.
MANAGEMENT
· Integrated
and comprehensive approach with consideration of co-morbid disorders and other
risk factors would improve treatment outcome of such individuals.
· Psychotherapy-One to
one counseling and family counseling are effective in treating a gaming
disorder. Psychotherapist tries to help the addict understand how gaming is
related to their family, school or job, emotions or mood and sense of life
goals and rewards.
· Cognitive behavioral therapy (CBT)-This helps the addict to shift their thoughts,
replacing those that lead to compulsive gaming with healthier thinking
patterns. It allows the person to modify their thoughts, feelings and
ultimately behaviour for the better.
· Medication-Certain
medications help video game addicts by altering their brain chemistry to reduce
the urge to play. Many videogame addicts suffer from mental health problems
such as depression or anxiety disorder, treating these problems will also help
to overcome addictions as well.
· Sometimes by placing the addicts in a natural environment, free of distractions of modern life allows them to learn to comfortable with their own emotions.
PREVENTION:
· People
who are involved in gaming should be alert to the amount of time they spend on
gaming activities, particularly when it is affecting other daily activities, as
well as to any changes in their physical or psychological health and social
functioning that could be attributed to their pattern of gaming behavior.
· People
can be motivated to pursue other activities, such as outdoor sports, reading
books, housework, or spending time with friends and family, instead of playing
video games.
· Parents
should keep good documents of the child's gaming behavior, including:
o
Details
such as when the child plays and for how long
o
Problems
resulting from gaming
o
How the
child reacts to time limits
· Studies
suggest that gaming disorder affects only a small proportion of people who
engage in digital- or video-gaming activities. If there is a problem don't
delay seeking professional help.
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